![]() Playing the game as a squad commander in a company of space mercs, the goal of the game is to loot an endless battlefield full of alien-infested spacewrecks in order to ultimately retrieve the co-ordinates of a lost Mothership bursting with enough wealth to set you up for life. ![]() And yet, if I had to summarise the game in a single line my final verdict would have to be 'Close, but no cigar'.Don't get me wrong - PSC is extremely close to being excellent. ![]() It's cartoonified representation of the Warhammer 40K tabletop wargame universe (Space Hulk anyone?) combined with a promise of Cannon Fodder-esque squad-based tactical combat had me hitting that 'buy now' button before even watching the trailer, and my first few plays were a nostalgia-laden and enjoyable voyage of discovery full of eye-popping explosions and some of the most innovative weaponry design I've experienced outside the realm of first-person-shooters. At first glance Rich Make Game's ticks all the right boxes to guarantee an RGCD 5/5 award excellent nouveau-retro presentation, Commodore Amiga composed chiptune soundtrack, procedurally generated content and balls-to-the-wall fast-paced, intense and explosive arcade gameplay.
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